Hold Breath. The crocoquare can hold its breath for 20 minutes.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (1d12 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocoquare can't bite another target.
Claws. Melee Weapon Attack: +6 to hit. reach 5 ft., one creature. Hit: 10 (1d12) piercing damage.
Acid Breath (Recharge 4-5): The crocoquare exhales acid in a 10-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 20 (8d8) acid damage on a failed save, or half as much damage on a successful one.
Description
Swamps are vast, treacherous places. Even Black Dragons that may inhabit them can't keep an eye on the entirety of their ecosystem, so they bless crocodiles with higher strength, intellect, flight and even a breath weapon. These Crocoquares are very violent and aggressive creatures, and due to the magics that create them, they cannot be magically commanded by anyone besides the Black Dragons that give them orders. These dragon masters often tell Crocoquares to fly into nearby villages, abducting children in the night, gathering Intel, and even luring travelers into the swamps to be eaten. However the Crocoquare usually serves as the dragons simple foot soldiers.
Previous Versions
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3/11/2020 6:24:57 AM
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Coming Soon
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