Large Plant, Any Evil Alignment
Armor Class 14 (natural armor)
Hit Points 100 (10d12 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
6 (-2)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
8 (-1)
Damage Vulnerabilities Cold, Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Dry Wood. Any fire damage done to the Brittle Undead Treant causes it to catch flame and takes 1d6 fire damage at the start of its turn. It will burn until it is fully engulfed by water or killed. 

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +5 to hit, range 60/180 ft., one target. Hit: 14 (2d10 + 4) bludgeoning damage.

Strength Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (2d6 + 2) necrotic damage, and the target makes a DC 10 Con save or their Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. recharge 1d6 (5,6)

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2018 9:56:06 AM
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Habitat: Forest

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