Medium Humanoid (Human), Neutral Good
Armor Class 18 plate
Hit Points 112 (13d10 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +8, CON +6
Skills Athletics +8, Insight +4, Intimidation +6, Perception +4, Survival +4
Damage Resistances Fire
Senses Passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 

Brute. A melee weapon deals one extra die of its damage when lzek hits with it (included in the attack).

Order to Charge. As a bonus action, Izek can command an ally within 30 feet to move up to their speed and make a single melee attack.

Incorruptible. Izek cannot be charmed or frightened while serving in his official capacity as Vallaki's Captain of the Guards.

Actions

 

Multiattack. Izek attacks twice with Shepherd's Sigil.

Shepherd's Sigil. Silvered Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one tar­get. Hit: l4 (2d8 + 5) slashing damage, or 16 (2d10 + 5) when used with two hands.

Fire Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage. If the target is a flammable object that isn't being worn or carried, it catches fire.

Shepherd's Sun. Izek channels all of his power into his demon arm to cast Immolation or charges it to cast it with greater damage. He targets one creature he can see within 90 feet, which must make a DC 15 dexterity saving throw. The target takes 8d6 fire damage on a failed save or half as much on a successful one.

If Izek takes a turn to do nothing but charge Shepherd's Sun, he adds 4d6 for each turn spent this way. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash.
Izek gains one level of exhaustion plus one additional level for each charge upon using Shepherd's Sun. Once used, Izek Strazni loses Fire Bolt and Shepherd's Sun until he finishes a long rest.
Reactions

Blazing Parry. Izek uses his reaction to parry one melee attack from an enemy he can see. He adds +2 to his AC against that attack and the attacker takes 1d6 fire damage as flames leap from Izek to ignite them.

Description

*For use in Curse of Strahd*

Previous Versions

Name Date Modified Views Adds Version Actions
3/11/2020 4:33:57 PM
32
17
1
Coming Soon
TheThirdCharles

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