Brute. A melee weapon deals one extra die of its damage when lzek hits with it (included in the attack).
Order to Charge. As a bonus action, Izek can command an ally within 30 feet to move up to their speed and make a single melee attack.
Incorruptible. Izek cannot be charmed or frightened while serving in his official capacity as Vallaki's Captain of the Guards.
Multiattack. Izek attacks twice with Shepherd's Sigil.
Shepherd's Sigil. Silvered Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: l4 (2d8 + 5) slashing damage, or 16 (2d10 + 5) when used with two hands.
Fire Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage. If the target is a flammable object that isn't being worn or carried, it catches fire.
Shepherd's Sun. Izek channels all of his power into his demon arm to cast Immolation or charges it to cast it with greater damage. He targets one creature he can see within 90 feet, which must make a DC 15 dexterity saving throw. The target takes 8d6 fire damage on a failed save or half as much on a successful one.
Blazing Parry. Izek uses his reaction to parry one melee attack from an enemy he can see. He adds +2 to his AC against that attack and the attacker takes 1d6 fire damage as flames leap from Izek to ignite them.
Description
*For use in Curse of Strahd*
Previous Versions
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3/11/2020 4:33:57 PM
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Coming Soon
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