Medium Fey, Neutral Evil
Armor Class 18 Natural
Hit Points 250 (20d20 + 50)
Speed 20 ft., Swim 120 ft., Fly 50 ft.
STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
24 (+7)
Saving Throws DEX +7, INT +9, CHA +12
Skills Deception +16, History +10, Nature +19, Perception +14, Persuasion +18
Damage Resistances Necrotic, Piercing, Slashing
Damage Immunities Acid, Bludgeoning, Cold, Lightning, Poison, Thunder
Condition Immunities Blinded, Charmed, Deafened, Poisoned
Senses Truesight 120ft, Passive Perception 24
Languages Aquan, Common, Sylvan
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

 

Spellcasting. The Siren is a 13th level bard. Her spellcasting ability is Charisma (spell save DC 20, +13 to hit with spell attacks). The Siren has the following Bard spells prepared:


Cantrips (at will): Friends, Thunderclap, Vicious Mockery                                                                                                                                                           
1st level (4 slots): Cure Wounds, Detect Magic, Healing Word, Tasha's Hideous Laughter, Sleep

2nd level (3 slots): Blindess/Deafness, Clound of Daggers, Hold Person, Shatter

3rd level (3 slots): Dispel Magic, Fear, Tongues, Fireball, Lightning Bolt

4th Level (3 slots): Greater Invisibility, Polymorph, Wall of Fire

5th Level (2 slots): Greater Restoration, Hold Monster, Mass Cure Wounds

6th level (2 Slots): Eye Bite, Otto's Irresistable Dance, Psychic Crush

7th level (1 Slot): Finger of Death

 

Amphibious: The siren can breath and talk underwater as if it was on land. 

Actions

Sing (5/day) The siren releases a debilitatingly beautiful song. All who can hear it within 120 feet must succeed a Charisma saving throw of DC20 or be charmed. Female Characters automatically succeed the saving throw. 

While charmed by the siren, a target is incapacitated and ignores the songs of other sirens. If the charmed target is more than 5 feet away from the siren, the target must move on its turn towards the siren by the most direct route, trying to get within 5 feet. The target also feels lustful to the siren. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the siren, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this siren’s song for the next 24 hours At the end of each of its turns, and each time it takes damage, the target can make another Charisma save. On a success, the condition ends and they become immune to the siren song for the next 24 hours.

Claw: melee weapon attack, +10 to hit reach: 5ft, 28 (6d6 + 4) Slashing Damage

Description

Allura is a Siren. She has lived many centuries. Late in life she found true love in the arms of Lixius the Young. They took up residence on Laurel Mountain, a moving volcanic island with their pet dragonduck, Flüfles. Allura still gets a kick out of charming men and luring them to Laurel Mountain as a snack for Flüfles or a game for Lixius. 

Monster Tags: fey

Habitat: CoastalUnderwater

matthewalail

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