Armor Class
16
(natural armor)
Hit Points
70
(7d10 + 14)
Speed
40 ft.
STR
15
(+2)
DEX
13
(+1)
CON
15
(+2)
INT
8
(-1)
WIS
9
(-1)
CHA
3
(-4)
Senses
Blindsight 60 ft., Darkvision 60 Feet, Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. The abomination makes three attacks: one with its claw, one with its bite and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled unless it succeeds on a dexterity saving throw. (escape DC 12).
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 12 (2d10) poison damage on a failed save, or half as much damage on a successful one.
Reactions
The Abomination makes a claw attack on an attack of opportunity.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
3/12/2020 2:55:27 AM
|
10
|
2
|
5e
|
Coming Soon
|
Comments