Large Construct, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 70 (7d10 + 14)
Speed 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
9 (-1)
CHA
3 (-4)
Senses Blindsight 60 ft., Darkvision 60 Feet, Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The abomination makes three attacks: one with its claw, one with its bite and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled unless it succeeds on a dexterity saving throw.  (escape DC 12).

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 12 (2d10) poison damage on a failed save, or half as much damage on a successful one.

Reactions

The Abomination makes a claw attack on an attack of opportunity.

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2020 2:55:27 AM
10
2
5e
Coming Soon

Monster Tags: Misc Creature

Habitat: Desert

Mousebush

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