Large Fey, Neutral Good
Armor Class 14 Natural armor
Hit Points 32 (5d10 + 5)
Speed 60 ft., Fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Darkvision 120 ft., Passive Perception 11
Languages Telepathy 60 ft. --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. An asperii can make two melee attacks, one with bite and one with hooves, or two hooves.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Ride the Wind. As a reaction, an asperii can choose to be swept along with any natural or magical wind it encounters. If it does this, the asperii can ride the wind at a speed of 90, without suffering any damage or ill effects, and it may do so for as long as the wind lasts, until purposefully disengages from the wind, or until the spell duration end, whichever comes first.

Description

Commonly known as wind steeds. the asperii is highly prized as a mount and can be very loyal to its rider.

Asperii are white. grey, or dun in color and have small manes that are usually silver, white, or light grey.

Asperii sometimes live in herds of as many as 20 animals but are most often encountered in groups of two or three. As a rule. they live in the uppermost regions of virtually inaccessible mountain peaks.

Asperii are the mortal enemies of hippogriffs and griffons, tending to attack these creatures on sight. They have also been known to do battle with rocs, although they normally ignore such creatures if possible. Pegasi and asperii get along quite well,
and the two species are often found in each other's company.

If taken when young, an asperii can be trained to accept a single master. If this is done, it becomes utterly loyal to this individual and will not bear another upon its back unless so instructed by its master. An asperii will refuse to accept a master who is not of neutral, lawful neutral, or neutral good alignment. Young asperii, commonly known as "doffs." can be sold to those who wish to train them for between 400 and 600 gold pieces.

The wingless asperii are capable of flight due to their natural powers of levitation . In addition, they are able to ride winds of either magical or mundane nature. 

Although asperii are omnivorous and eat a great variety of plants and animals, they do have a few favorite foods. Asperii prize mint leaves, mistletoe, fish. and hawk flesh. In fact, they so delight in eating fish that they have been known to raid fishing boats and coastal villages in search of them . Perhaps because asperii can go for long periods of time without eating. they seem to have unlimited appetites when given the chance to feed on their favorite foods.

Noble Asperii

The noble asperii are a very rare off-shoot of this species. Many people describe the hide of a noble as looking like an iridescent, polished abalone shell.

Their telepathy is more powerful than that of their more common counterparts, having a 90-foot range and being forceful enough to permit the noble to implant a suggestion on creatures that fail a DC 13 Wisdom saving throw.

Nobles have 6 Hit Dice and are often found at the head of large herds of asperii.

Monster Tags: fey

Habitat: ArcticGrasslandHillMountain

hunter1828

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