Bladesong. The bladesinger can use a bonus action to start a Bladesong, which lasts for 1 minute and grants it the following benefits:
- It gain a +3 bonus to AC,
- Its walking speed increases by 10 ft.
- It has advantage on Acrobatics checks
- It gains a +3 bonus to any Constitution saving throw made to maintain its concentration on a spell.
The bladesong ends early if the bladesinger is incapacitated, if it dons medium or heavy armor or a shield, or it uses two hands to make an attack with a weapon. The bladesinger can also dismiss the Bladesong at any time of its choice (no action required).
Keen Hearing and Sight. The bladesinger has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fey Ancestry. The bladesinger has advantage on saving throws against being charmed, and magic can’t put them to sleep.
Spellcasting. The bladesinger is a 6-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The bladesinger has following wizard spells prepared:
Cantrips (at will): booming blade, green-flame blade, lightning lure, prestidigitation
1st level (4 slots): jump, mage armor, shield, sleep
2nd level (3 slots): invisibility, shadow blade
3rd level (3 slots): blink, haste
Focused Dance. The bladesinger has advantage on Constitution saving throws made to maintain its concentration. It can perform somatic components of spells when it has a weapon or shield in one or both hands.
Multiattack. The bladesinger makes two melee attacks or two ranged attacks.
Moon-Touched Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Blade Step. The bladesinger can use its reaction instead of an opportunity attack to cast a spell that has a casting time of 1 action and targets only the creature that triggered the attack.
Comments