Armor Class
16
Hit Points
50
(1d8 + 50)
Speed
30 ft.
STR
16
(+3)
DEX
16
(+3)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Unhindered Movement The guardian ignores difficult terrain on the ground itself but is still slowed by other effects such as the Spirit Guardians spell.
Actions
Multiattack. The guardian makes two melee weapon attacks.
Melee Weapon Attack: uses your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + your spellcasting ability modifier force damage.
Ranged Spell Attack: uses your spell attack modifier to hit, range 60 ft., one target. Hit: 1d6 + your spellcasting ability modifier force damage
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