Armor Class
14
Hit Points
25
(1d8 + 25)
Speed
30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Unhindered Movement The guardian ignores difficult terrain on the ground itself but is still slowed by other effects such as the Spirit Guardians spell.
Actions
Melee Weapon Attack: uses your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + your spellcasting ability modifier force damage.
Ranged Spell Attack: uses your spell attack modifier to hit, range 120 ft., one target. Hit: 1d8 + your spellcasting ability modifier force damage
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