Medium Beast, Chaotic Neutral
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The rodent has advantage on an attack roll against a creature if at least one of the rodent's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Smell. The rodent has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. The rodent has advantage on its attack roll as long as it has the target grappled.

Leaping Tackle. Ranged Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 +2) bludgeoning damage. The target must succeed on a DC 13 saving throw or be knocked prone and receive an additional 3 (1d4 +1) bludgeoning damage. If the target is surprised it makes the saving throw with disadvantage and the rodent has advantage on the attack roll.

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2020 8:21:10 AM
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Coming Soon

Habitat: ForestSwamp

SirSplashley

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