Borrowed Vision. If a creature is seen by an undead that is connected to the wyvern and is within 120ft of it, the creatures location is revealed to the wyvern.
Multiattack. The Albino Wyvern attacks twice with its Claw attack and once with its Bite. A Tail Swipe can be used instead of any of these attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail Swipe. Melee Weapon Attack: +8 to hit, reach 5 ft., all targets behind the user, directly or diagonally. Hit: 15 (2d6 + 8) Bludgeoning damage. A creature hit by this attack must make a DC 17 Dexterity (Acrobatics) check or be knocked prone.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the wyvern can't bite another target or use its Draining Breath.
Draining Breath (Recharge 2-3). The wyvern exhales red smoke in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 50 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.
The wyvern then regains half of all damage dealt.
Description
An Albino Wyvern is created when a regular wyvern is granted the vampirism curse. Albino Wyverns are commonly used to guard a vampire's most treasured items and are kept underground in a cellar or dungeon.
They gain the pros and cons of turning vampiric. They can leech another creatures life using its breath, it has a weakness to sunlight and is considerably stronger than it's alive counterpart.
Due to living underground for so long, the Albino Wyvern loses its eyesight and learns to rely on it's other senses.
Lair and Lair Actions
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