Special Equipment. The bladesinger wears elven chain, boots of elvenkind, and a cloak of elvenkind. They wield a dancing rapier, +2 and an oathbow.
Bladesong. The bladesinger can use a bonus action to start a Bladesong, which lasts for 1 minute and grants it the following benefits:
- They gain a +4 bonus to their Armor Class.
- They gain a +4 bonus to damage made with melee weapon attacks.
- Their walking speed increases by 10 ft.
- They have advantage on Acrobatics checks
- They gain a +4 bonus to any Constitution saving throw made to maintain their concentration on a spell.
The bladesong ends early if the bladesinger is incapacitated, if it dons medium or heavy armor or a shield, or it uses two hands to make an attack with a weapon. The bladesinger can also dismiss the Bladesong at any time of its choice (no action required).
Fey Ancestry. The bladesinger has advantage on saving throws against being charmed, and magic can’t put them to sleep.
Focused Dance. The bladesinger has advantage on Constitution saving throws made to maintain its concentration. It can perform somatic components of spells when it has a weapon or shield in one or both hands.
Keen Hearing and Sight. The bladesinger has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Song of Defense. When the bladesinger takes damage, they can use their reaction to expend one spell slot and reduce the damage by an amount equal to five times the spell slot’s level.
Spell Master. The bladesingers uses its Intelligence ability to innately cast the following spells requiring no components:
1/day each: counterspell, haste, mage armor, mirror image
Spellcasting. The bladesinger is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The bladesinger has following wizard spells prepared:
Cantrips (at will): booming blade, green-flame blade, lightning lure, prestidigitation
1st level (4 slots): jump, mage armor, shield
2nd level (3 slots): invisibility, shadow blade, mirror image
3rd level (3 slots): dispel magic, haste, lightning bolt
4th level (3 slots): dimension door, greater invisibility, locate creature
5th level (2 slots): hold monster, steel wind strike, telepathic bond
6th level (1 slot): arcane gate, investiture of wind, true seeing
7th level (1 slot): etherealness, teleport
8th level (1 slot): dominate monster, mind blank
9th level (1 slot): foresight
Multiattack. The bladesinger makes two melee attacks or two ranged attacks.
Dancing Rapier +2. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 7) piercing damage.
Oathbow. Ranged Weapon Attack: +12 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 5) piercing damage.
Blade Step. The bladesinger can use their reaction instead of an opportunity attack to cast a spell that has a casting time of 1 action and targets only the creature that triggered the attack.
Parry. The bladesinger adds 5 to their AC against one melee attack that would hit them. To do so, the bladesinger must see the attacker and be wielding a melee weapon.
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