Camouflage. The Arcane Snapjaw has advantage on stealth checks in an environment with plants.
Spellcasting. The Arcane Snapjaw is a 3-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +2 to hit with spell attacks). The Arcane Snapjaw has following wizard spells prepared:
Cantrips (at will): Mold earth, Poison spray
1st level (2 slots): Magic missile
Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 16 (2d12 + 4) piercing damage.
Acid Spit. Ranged Weapon Attack: +4 to hit, range 40/80 ft., 3 target. Hit: 7 (1d6 + 4) acid damage.
Opportunity Attack. If a creature walks within 10 ft. of the Snapjaw Seedling, the Snapjaw Seedling will preform a bite attack on the creature.
Fear of Fire. If a fire is within 30 ft. of the Snapjaw Seedling, it will retreat to 30 ft. away from the fire if possible.
Description
After a druid was corrupted by a powerful god, it created the Snapjaw to defend it's lair. Once the druid died, the Snapjaws left the lair in search of food. They continue to live in the wild, roaming free and eating travelers who were foolish enough to not notice it. When a Snapjaw is exposed to powerful magic, it because an Arcane Snapjaw. They gain slight magical powers, and they no longer need chlorophyll, causing them to become blue.
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