Bonded Companion. The beast master is bonded with a beast that obeys their commands and takes its turn on the beast master's initiative. On beast master's turn, they can command the beast where to move (no action required) or take the Attack, Dash, Disengage, or Help action. If they don't issue a command, the beast takes the Dodge action.
Favored Foe(3/day). As a bonus action, the beast master can cast the hunter's mark spell at the 1st level without requiring concentration or using a spell slot.
Swift. The beast master ignores difficult terrain when they take the dash. They also do not provoke opportunity attacks from any creature they have attacked on their turn, whether the attack hit or not.
Tireless(3/Day). As an action, the beast master gains 1d10 + 3 temporary hit points.
Primal Awareness. The beast master can cast the following spells using Wisdom as their spellcasting ability without requiring spell slots.
1/day each: detect magic, speak with animals, beast sense, locate animals or plants
Spellcasting. The beast master is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The bladesinger has following ranger spells prepared:
Cantrips (at will): mold earth, produce flame
1st level (4 slots): detect magic*, entangle, hail of thorns, hunter's mark, speak with animals*
2nd level(2 slots): beast sense*, lesser restoration, locate animals or plants*, pass without trace
*granted by ranger features
Multiattack. The beast master makes two attacks with their longbow or scimitars.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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