Special Trait Name. Enter the description for your special trait.
Spellcasting. The Booyahg is a 3-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 13, +5 to hit with spell attacks). The Booyahg has following Sorcerer spells prepared:
Cantrips (at will): [fire bolt], [shocking grasp], [prestidigitation], [minor illusion]
1st level (4 slots): [chaos bolt], [burning hands], [shield], [mage armor] 2nd level (2 slots): [enlarge/reduce]
Sorcery Points. The Booyahg has 3 sorcery points. It can spend 1 or more sorcery points as a free action to gain one of the following benefits:
Quickened Spell: When the Booyahg casts a spell with a casting-time of an action the Booyahg can use 2 sorcery points to cast it as a bonus action
Twinned Spell:
When Booyahg cast a spell that targets only one creature and doesn’t have a range of self, the Booyahg can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
This goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player’s Handbook to determine the wild magic effect.
Action Name. Enter the description for your action.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) [piercing] damage.
Fire bolt. Ranged Spell Attack: +5 to hit, reach 120 ft., 1 target. Hit: 6 (1d10) [fire] damage.
Shocking grasp. Melee Spell Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5(1d8) [lightning] damage.
Reaction Name. Shield use a first level spell slot to add a +5 bonus to armor class until the start of the Booyahg's next turn
Description
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