Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 Mage armor
Hit Points 27 (6d6 + 3)
Speed 25 ft.
STR
3 (-4)
DEX
14 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
16 (+3)
Saving Throws CON +5, CHA +5
Senses Darkvision 60, Passive Perception 9
Languages Common, Goblinoid
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Booyahg is a 3-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 13, +5 to hit with spell attacks). The Booyahg has following Sorcerer spells prepared:
Cantrips (at will): [fire bolt], [shocking grasp], [prestidigitation], [minor illusion]
1st level (4 slots): [chaos bolt], [burning hands], [shield], [mage armor]                                  2nd level (2 slots): [enlarge/reduce]

Sorcery Points. The Booyahg has 3 sorcery points. It can spend 1 or more sorcery points as a free action to gain one of the following benefits:

Quickened Spell: When the Booyahg casts a spell with a casting-time of an action the Booyahg can use 2 sorcery points to cast it as a bonus action

Twinned Spell:

When Booyahg cast a spell that targets only one creature and doesn’t have a range of self, the Booyahg can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

This goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player’s Handbook to determine the wild magic effect.

Actions

Action Name. Enter the description for your action.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) [piercing] damage. 

Fire bolt. Ranged Spell Attack: +5 to hit, reach 120 ft., 1 target. Hit: 6 (1d10) [fire] damage. 

Shocking grasp. Melee Spell Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5(1d8) [lightning] damage. 

Reactions

Reaction Name. Shield use a first level spell slot to add a +5 bonus to armor class until the start of the Booyahg's next turn

Description

Enter a general description for your monster here.

DarthDanny125

Comments

Posts Quoted:
Reply
Clear All Quotes