Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 9 (1d10 + 4) piercing damage. And must make a DC: 14 grapple check or become grappled.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Merge. A creature grappled by the centaur must again make the check and if they fail they was merged with the creature. The creature maintains there own hp and take half the damage when the carcass centaur take damage.
Description
Basically a dead horse possessed by a demonic spirit who warps and morphs the shape of the dead body. In order to sustain itself it captures and merge itself with a human being, taking control of the living body while feeding on its life force. Such a combination creates an abomination that appears as a demonic or undead centaur.
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