Large Monstrosity, Chaotic Evil
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 9 (1d10 + 4) piercing damage. And must make a DC: 14 grapple check or become grappled.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Merge. A creature grappled by the centaur must again make the check and if they fail they was merged with the creature. The creature maintains there own hp and take half the damage when the carcass centaur take damage.

Description

Basically a dead horse possessed by a demonic spirit who warps and morphs the shape of the dead body.  In order to sustain itself it captures and merge itself with a human being, taking control of the living body while feeding on its life force. Such a combination creates an abomination that appears as a demonic or undead centaur.

Habitat: ForestGrassland

beardedhamm3r

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