Faster than a Speeding Arrow. The ceryneian hind can move at super speed. It can run up to 90 ft per round, and can scale difficult terrain and rock faces without having to make an ability check.
Super Sense. The ceryneian hind can passively perceive nearby creatures, using its super hearing, and tremorsense. It is aware of all creatures that fail a DC 18 stealth check within 60 ft of it.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Swift Dodge. The ceryneian hind can react and move at super speed. It can dodge an incoming attack that it can see 3 times per round. A dodged physical attack does zero damage to the ceryneian hind.
Leap Dodge. The ceryneian hind can react and move at super speed, even dodging area of effect spells. It can leap out of the area of effect of an incoming attack that it can see 3 times per round. For example, if a fireball explodes near the ceryneian hind, it will automatically leap to a safe distance from the blast. The deer will leap to the nearest unoccupied safe position when an area of effect occurs near it. A dodged physical attack does zero damage to the ceryneian hind.
Description
The Ceryneian Hind is a female deer with solid gold antlers and bronze hooves, sacred to the goddess Artemis. It is faster than a speeding arrow, does not get tired, and is said to be impossible to trap. It has learnt to recognise and avoid traps, and will always seek to flee, only attacking as a last resort. The ceryneian hind's magical abilities were given to it by the goddess, and cannot be dispelled. Many have attempted to hunt it. So far, all have failed.