Large Fey, Chaotic Neutral
Armor Class 15 Leather
Hit Points 190 (15d12 + 45)
Speed 60 ft., Fly 80 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws CON +6, WIS +4, CHA +8
Skills Deception +10, Intimidation +5, Persuasion +10
Damage Vulnerabilities Poison
Damage Resistances Acid, Lightning
Damage Immunities Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Blindsight 120ft, Passive Perception 11
Languages Common, Elvish, Primordial, Sylvan, Ignan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Illuminated. Bosa’s fiery presence casts bright light in a 60- foot radius, and dim light for another 40 feet.

Fire Absorption. Whenever Bosa is subjected to fire damage, he takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Doused. If Bosa starts or ends his turn submerged in water (or any other non-flammable liquid) he takes 15 cold damage.

Oops! Once per long rest, Bosa may cast Dimension Door without using any spellcasting abilities. This does not trigger mage slayer and cannot be counterspelled.

Actions

Multiattack. Bosa makes three attacks with Brand.

Brand. Melee Weapon Attack: +8 to hit, range 10 ft., one target. Hit: 15 (3d8 + 3) fire damage. This damage ignores fire resistance. 

Embered Charge (Recharge 5-6). Bosa moves in a straight line at least 10 feet and up to his movement. During this movement Medium or smaller creatures do not count as difficult terrain. Any creature whose space Bosa enters must succeed on a DC 18 Strength saving throw or take 25 (6d8) fire damage and be knocked prone. On a success, the creature takes half damage and is not knocked prone. Bosca cannot willingly end this movement inside another creature’s space. If Bosa is forced to end this movement inside another creature’s space, that creature is moved directly away from Bosca until no longer occupying the same space.

Flame Rally (Recharge 5-6). Bosa twirls his glaive Brand over his head, generating a shower of sparks and flame. All creatures he chooses within 15 feet of him must make a DC 16 Dexterity saving throw, taking 24 (6d8) fire damage on a failed save, or half as much damage on a success. Any ally within 60 feet that can see him gains advantage on their next attack roll.

Legendary Actions

Bosa can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Bosca regains spent legendary actions at the start of his turn.


Move. Bosa moves up to his speed without provoking attacks of opportunity.


Bolster. Bosa bolsters all nonhostile creatures within 120 feet of him until the end of his next turn. Bolstered creatures can’t be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of Bosa’s next turn.


Beckon. Bosa beckons one target he can see within 60 feet to come closer. The target must succeed on a Charisma saving throw (DC 18) or it moves its speed towards him.

 

Bosa has two legendary resistances

Description

The Flame Trickster of the fey wilds, he sews chaos and flair into the wilds and the courts to add a little fun into the world.

Lair and Lair Actions

 

 

Monster Tags: fey

Habitat: Forest

MoonStar12123

Comments

Posts Quoted:
Reply
Clear All Quotes