Small Celestial, Lawful Good
Armor Class 15 (natural armor)
Hit Points 20 (5d12 + 15)
Speed 60 ft., Fly 120 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
16 (+3)
Skills Insight +5, Perception +5, Religion +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The ki-rin’s innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:

At will: gaseous form

1/day: create food and water

Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.

Magic Weapons. The ki-rin’s weapon attacks are magical.

Spellcasting.Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary

 

Actions

Multiattack. The ki-rin makes three attacks: two with its hooves and one with its horn.

Hoof. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) bludgeoning damage.

Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Habitat: CoastalDesertGrasslandMountain

Jackiedir

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