Camouflage The Arcane Snapjaw Seedling has advantage on stealth checks in an environment with plants.
Spellcasting. The Arcane Snapjaw Seedling is a 1-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 10, +1 to hit with spell attacks). The Arcane Snapjaw Seedling has following wizard spells prepared:
Cantrips (at will): Mold earth, Poison spray
1st level (1 slots): Magic missles
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 4) [damage type] damage.
Acid Spit. Ranged Weapon Attack: +2 to hit, range 35/70 ft., 2 target. Hit: 6(1d6+3) acid damage.
Opportunity Attack. If a creature walks within 10 ft. of the Snapjaw Seedling, the Snapjaw Seedling will preform a bite attack on the creature.
Fear of Fire. If a fire is within 30 ft. of the Snapjaw Seedling, it will retreat to 30 ft. away from the fire if possible.
Description
After a druid was corrupted by a powerful god, it created the Snapjaw to defend it's lair. Once the druid died, the Snapjaws left the lair in search of food. They continue to live in the wild, roaming free and eating travelers who were foolish enough to not notice it. The Snapjaw Seedling is formed when a Snapjaw dies, scattering seeds all around it's corpse. Each of these seeds burrows into the ground, and grows into a Snapjaw Seedling in 1d6 days. When a Arcane Snapjaw dies, it sprouts Arcane Snapjaw Seedlings.
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