Tiny Construct, Unaligned
Armor Class 13 natural armor
Hit Points 21 (6d6)
Speed 10 ft., fly 80 ft.
STR
10 (+0)
DEX
11 (+0)
CON
10 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
7 (-2)
Skills Perception +3
Damage Immunities Fire, Poison, Psychic
Condition Immunities Charmed, Poisoned
Senses Darkvision 60ft, Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Sight. The stimfay has advantage on Wisdom (Perception) checks that rely on sight.

Immutable Form. The stimfay is immune to any spell or effect that would alter its form.

Automated Helper. The stimfay can carry a single potion and administer it to any willing creature as an action. Additionally, the stimfay can use a bonus action to stabilize a dying creature that it can touch.

Distracting Nuisance. When the stimfay successfully hits a creature with its talons, that creature cannot make opportunity attacks until the beginning of its next turn.


Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.

Pinion Storm. Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 1d6 piercing damage.

Piercing Screech. The stimfay emits an ear-splitting cry directed at one creature of your choice. The target must succeed on a DC 10 Constitution saving throw or else it takes 1d6 psychic damage and is deafened until the beginning of the stimfay’s next turn.

Monster Tags: Misc Creature

charkomangus

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