Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Constrict. At the start of its turn, the golem drains the life from its foes. Any creatures grappled by the golem's vines must make a DC 14 Constitution saving throw, taking 10 (2d8) necrotic damage on a failed save, or half as much damage on a successful one. The golem regains half of these hit points.
Grasping Vine. Special Attack: +6 to hit, reach 15 ft., up to three targets. Hit: 9 (1d8 + 4) bludgeoning damage. On a hit, the target is grappled escape DC 14. The golem can have up to 3 creatures grappled this way at once.
Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) slashing damage.
Poison Cloud (Recharge 6). The golem exhales poisonous gas in a 15-foot radius. Each creature in that area must make a DC 14 Constitution saving throw, taking 15 (3d8) poison damage on a failed save, or half as much damage on a successful one.
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