Huge Dragon, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 200 (18d12 + 90)
Speed 40 ft., Fly 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
18 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +5, CON +9, WIS +6, CHA +7
Skills Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Damage Resistances Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages Common, Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Spellcasting. Cerys is an 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC14 , +6 to hit with spell attacks). The dragon has the following druid spells prepared:

Cantrips (at will): druidcraft

1st level (2 slots): charm person, cure wounds

2nd level (2 slots): barkskin, spike growth

3rd level (2 slots): plant growth,

4th level (1 slots): blight

5th level (1 slots): raise dead

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) poison damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The dragon exhales Fire in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 15 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.

Habitat: Forest

RuneMage

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