Shapeshifter. The Wendigo May use an action to shapeshifter into the form of either an emaciated human or a gaunt deer. It may change back as a bonus action.
Multi-attack. The Wendigo takes 3 attacks. One with its antlers and 2 with its claws.
Goring Antlers. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 26 (4d10 + 4) [piercing] damage.
Claws. Melee Weapon Attack: +7 to hit, range 5 ft., 1 target. Hit: 21 (7d4+7) [Slashing] damage.
Roar of Starvation. The Wendigo may use its reaction after taking damage from a melee attack to force the attacker to make a DC15 Wisdom Saving Throw. If they fail, the creature becomes frightened for 1d6+2 rounds. The creature feels a deep-set hunger in its stomach and must make a DC10 Wisdom saving throw at the end of each turn it is frightened or become charmed by the Wendigo until the end of the its next turn and must attempt to bite a friendly creature of the same creature type if there is one they can get to within range. (Recharge 5-6)
Description
An evil spirit of the Arctic. It feeds off of misery and hatred, giving off an aura that drives men mad and leads them to kill and consume their own kind.
It resembles a shambling, emaciated figure with large, deer-like antlers and deep, purple glowing eyes. It is covered in a thin fur, and has the ability to take the shape of other creatures as a means of deception.
Elders give sage advice on how to deal with a Wendigo. “If you see a tall, emaciated man sitting in the woods, don’t go near him. Run as fast as you can.”
Lair and Lair Actions
Regional Effects
The region containing a Wendigo’s lair is ravaged with death and starvation, which creates one or more of the following effects:
- All plant life will slowly decay
- Creatures will begin to make cannabalistic choices about their next meal
If the Wendigo dies, these effects fade over the course of 4d8 days.
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