Armor Class
14
Natural armor
Hit Points
80
(3d10 + 14)
Speed
40 ft., Swim 30 ft.
STR
19
(+4)
DEX
20
(+5)
CON
14
(+2)
INT
6
(-2)
WIS
16
(+3)
CHA
5
(-3)
Skills
Perception +3, Stealth +6
Senses
Tremorsense 30ft, Passive Perception 13
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Keen Sight. The arapima has advantage on Wisdom (Perception) checks that rely on sight.
Pounce. If the arapima moves at least 20 feet straight toward a creature in water and then hits it with a bite attack on the same turn, that target must succeed on a DC 15 Dexterity saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (1d10 + 8) piercing damage.
Tail slash . Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) slashing damage.
Reactions
Dive. As a reaction it can use the hide action in water with advantage.
Comments