Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Acid Spit. Ranged Weapon Attack: +5 to hit, range 40/80 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Wire Webbing (take a round to reset on miss). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, break the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 10; vulnerability to acid damage). Once target is restrained the clockwork spider draws the target to it on a successive contested athletics check at half the targets movement a round. Once the target is in melee of the clockwork spider there is one more contested athletics check and on a fail the target is bundled up in wire and pulled onto the clockwork's back rendering the target incapacitated.
Description
To serve its programming, clockwork spiders tend to climb along ceiling and wait in ambush for intruders to areas they are assigned to guard. Clockwork spiders are creations of polished, tempered bronze metal shaped into exoskeletons hiding their inner workings that are made by the gnomes of the College of the Grand Cog.
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Posted Sep 19, 2021This is perfect. Exactly what I was looking for! Thanks for making this!
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Posted Sep 22, 2021You're welcome.