Large Swarm of Large humanoids, Chaotic Evil
Armor Class 16 humanoid 12 wolf 16
Hit Points 98 (12d10 + 12)
Speed 30 ft., Climb 15 ft.
STR
16 (+3)
DEX
18 (+4)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +6, CON +4
Skills Acrobatics +6, Perception +3, Stealth +6
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision, Truesight, Passive Perception 12
Languages Common, Undercommon Common (can't speak in wolf form)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. (Humanoid or Hybrid Form). The werewolf makes two attacks: one with its bite and one with its claws or spear.

Bite (Wolf or Hybrid Form). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. Action or Reaction (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Reactions

*look at claw attack

Legendary Actions

Howl of the Wolf Spirit (Hybrid Form Only). As a bonus action, the werewolf can call upon an ancestor for added strength. Wolf of the blue moon spirit gives the werewolf healing properties. Duration: immediate and lasts for 1 minute (1d8+2 per turn). Wolf of the blood moon spirit gives the werewolf added necrotic damage. Duration: immediate and lasts for 1 minute. Deals a extra (3d6 necrotic dmg) to bite and claw attack’s. Both can be used once every long rest.

Breath Weapon (Hybrid form only). As an action, the white werewolf can breathe a fiery blue flame, freezing to the touch. Distance: 15ft cone. Save:12, On a failed save, speed is cut in half for 1 minute. (2d6 cold dmg)

Description

The Ancient White Werewolf is a intelligent, yet savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head. Ancient White Werewolves can live as long as 400 years and live the majority of their lives working for a very intelligent being or working in secluded tribes.

Monster Tags: Shapechanger

Habitat: ArcticForestHillMountainUnderdark

Will_TheForeverGM

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