Synthesis. At the start of each of its turns, the creature regains 10 hit points as long as it starts the turn in natural sunlight.
Multiattack. Bulbasaur can make two of vine whip or tackle attacks.
Tackle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) bludgeoning damage.
Vine Whip. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Sleep Powder. A burst of blue powder burst from the bulb on its back. The cloud is a 10 ft radius from the user. Any creature in the cloud must make a Constitution saving throw (DC 13) or fall asleep.
Razor Leaf. Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 17 (5d4 + 4) slashing damage.
Lair and Lair Actions
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