Small Monstrosity, Neutral
Armor Class 13 Natural Armor
Hit Points 104 (16d6 + 48)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
15 (+2)
CHA
7 (-2)
Saving Throws CON +5
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Common (Can understand common but not speak it)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Synthesis. At the start of each of its turns, the creature regains 10 hit points as long as it starts the turn in natural sunlight.

Actions

Multiattack. Bulbasaur can make two of vine whip or tackle attacks.

Tackle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) bludgeoning damage. 

Vine Whip. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. 

Sleep Powder. A burst of blue powder burst from the bulb on its back. The cloud is a 10 ft radius from the user. Any creature in the cloud must make a Constitution saving throw (DC 13) or fall asleep. 

Razor Leaf. Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 17 (5d4 + 4) slashing damage.

Lair and Lair Actions

 

 

Monster Tags: plant

Habitat: ForestGrasslandHill

MrWTFuse

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