Drone. The Deathstrike Scorpion produces a horrid droning while it is flying which other Deathstrike Scorpion are immune. Any other creature that starts its turn within 30 feet of the Deathstrike Scorpion must succeed on a DC 13 Constitution saving throw or fall unconscious for ten minutes. A creature that cant hear the drone automatically succeeds on the save. The effect ends if it takes damage or if another creature takes an action to wake it up. If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours.
Magic Resistance. The Deathstrike Scorpion has advantage on saving throws against spells and other magical effects.
Spider Climb. The Deathstrike Scorpion can clim difficult surfaces, including upside down on ceilings, without needing to make an ability.
Multiattack. The Deathstrike Scorpion makes two claw, one venom stinger and one paralyzing stinger attack.
Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) slashing damage.
Venom Stinger. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage and the target must make a Constitution saving throw (DC 19) or be poisoned for one minute.
Paralyzing Stinger. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage and the target must make a Constitution saving throw (DC 19) or be paralyzed for one minute.
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