Large Ooze, Chaotic Neutral
Armor Class 10 (13 with mage armor)
Hit Points 208 (18d10 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws STR +11, INT +12, WIS +9
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Acid, Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Passive Perception 12
Languages Any six languages
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Magic Resistance. Ascenikar has advantage on saving throws against spells and other magical effects.

Adapted Corrosive Form. A creature that touches Ascenikar or hits him with a melee attack while within 5 feet of him takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits Asceinkar corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits Asceinkar is destroyed after dealing damage.

Ascenikar can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

Spider Climb. Ascenikar can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spellcasting. Ascenikar is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +10 to hit with spell attacks). Ascenikar can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt, Ascenikar's Implosion (fireball but half acid and force)

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*The archmage casts these spells on itself before combat.

Actions

Acidic Fist. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) acid damage.

Monster Tags: NPC

Garognaros