Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Crossbow Expert. The scout ignores the loading property of crossbows.
Fleet of Foot. The scout can take the dash and disengage actions as a bonus action.
Multiattack. The scout makes two melee or ranged attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, ranged 150/600 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Fleet of Foot. The scout can take the dash or disengage action as a reaction.
Description
Warforged scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance. They were built to provide reconnaissance so the army could use the surrounding terrain as tactically as possible.
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