Medium Humanoid (Warforged), Neutral
Armor Class 15 (integrated armor)
Hit Points 45 (8d8 + 7)
Speed 40 ft.
STR
13 (+1)
DEX
18 (+4)
CON
17 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +6, CON +5
Skills Nature +5, Perception +7, Stealth +7, Survival +6
Condition Immunities Exhaustion
Senses Darkvision Out to a range of 120 feet, Passive Perception 17
Languages Common Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Crossbow Expert. The scout ignores the loading property of crossbows.

Fleet of Foot. The scout can take the dash and disengage actions as a bonus action.

Actions

Multiattack. The scout makes two melee or ranged attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, ranged 150/600 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Reactions

Fleet of Foot. The scout can take the dash or disengage action as a reaction.

Description

Warforged scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.  They were built to provide reconnaissance so the army could use the surrounding terrain as tactically as possible.

Monster Tags: construct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Chateau95

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