Armor Class
11
Hit Points
34
(5d8 + 12)
Speed
20 ft., Swim 20 ft.
STR
5
(-3)
DEX
11
(+0)
CON
12
(+1)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Skills
Stealth +2
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 30 ft. , Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amphibious. The Crab Swarm can breath air and water.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a tiny crab. The swarm can't regain hit points or gain temporary hit points.
Actions
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 0 ft., 1 creature in the swarm's space. Hit: 5 (2d4) bludgeoning damage or 2 (1d4) bludgeoning damage if the swarm has half its hit points or fewer.
Comments