Large Beast, Unaligned
Armor Class 14 Natural armor
Hit Points 75 (10d12 + 15)
Speed 40 ft.
STR
24 (+7)
DEX
11 (+0)
CON
25 (+7)
INT
2 (-4)
WIS
2 (-4)
CHA
4 (-3)
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Nemian body. A baggal can only be killed by its own claws, if not killed in this way it regenerates 5d10 hit points and continues to fight. A claw can be broken off with a successful DC 18 strength check.

Actions

Charge. Baggral charges forward 100 ft or until a solid object is hit (e.g. wall, player, tree, etc.). targets in front and 5 ft beside its path make a Dexterity saving throw and take 6d6 +2 Bludgeoning damage on a fail, and loses one action on their next turn for a successful one.

Swipe. Melee attack +4 to hit, reach 10 ft., 1 target. Hit: 1 (3d6 + 2) Bludgeoning damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

A Baggral is large and upon its head sit antlers similar to an elks, its head is proportionate to its body and a snout protrudes from the front. The body is short compared to its long limbs, the front limbs are arms with thick, sharp claws adorning the four fingers and thumb each hand bears. The back legs bear hooves and are structured similarly to a horses but with much more muscle. The beasts back is home to a long, thick coat of fur that extends to its tail. Two eyes sit on the front of its head and are quite large.

Lair and Lair Actions

 

 

aV0ltage

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