Medium Humanoid (Bullywug), Neutral Evil
Armor Class 12 Hide
Hit Points 30 (4d8 + 12)
Speed 20 ft., Swim 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Athletics +5
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack. The bullywug makes three attacks: one with its tongue and two with its punch.

Tongue. Melee Weapon Attack: +5 to hit, reach 15ft., one target. Hit : 4 (1d4 + 2) bludgeoning damage and the target is grappled (escape DC 13) if it is a medium or smaller creature and the bullywug doesn’t have a creature grappled. The target must then succeed on a DC 13 Strength saving throw or be pulled to a space within 5 feet of the bullywug.

Punch. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit : 4 bludgeoning damage.

Zinix

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