Tiny Aberration, Chaotic Neutral
Armor Class 12
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Skills Athletics +5, Insight +4, Persuasion +6, Stealth +3
Damage Resistances Cold, Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Blinded
Senses Darkvision 120 ft., Passive Perception 13
Languages Deep Speech
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The cthulhi can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Eldtrich Sight. Magical darkness doesn't impede the cthulhi 's darkvision.

Magic Resistance. The cthulhi has advantage on saving throws against spells and other magical effects.

Surprising Strength. The cthulhi has strength beyond its size, whenever it makes a slam attack a contested strength check must be made. If the opponent fails the fall prone.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Invisibility. The cthulhi magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the cthulhi wears or carries is invisible with it.

Monster Tags: Shapechangerabberation

King_Seyther

Comments

Posts Quoted:
Reply
Clear All Quotes