Amphibious. The giant can breathe air and water.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light
5/day each: control weather, water breathing
Multiattack. The giant makes two greatsword attacks.
Holy Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 34 (5d10 + 9) slashing damage + 9( 3d6 ) radiant damage.
Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (5 d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Restore ( once per long rest ). Annam regains 90( 18d10 ) hitpoints
Fireball( 2 actions ). Ranged: Target must succeed an dex 16 saving throw or take 30( 10d6 ) fire damage
Force( 3 actions ). Ranged: Target must succeed an con 17 saving throw or take 50( 10d10 ) force damage and be proned
Holy Greatsword( 1 action ). Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 34 (5d10 + 9) slashing damage + 9( 3d6 ) radiant damage
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