Huge Giant, Lawful Evil
Armor Class 17 Natural
Hit Points 435 (30d12 + 200)
Speed 50 ft., Swim 50 ft., Fly 50 ft.
STR
29 (+9)
DEX
16 (+3)
CON
20 (+5)
INT
25 (+7)
WIS
29 (+9)
CHA
29 (+9)
Saving Throws STR +16, CON +12, INT +14, WIS +16, CHA +16
Skills Arcana +20, Athletics +15, History +20, Perception +15
Damage Vulnerabilities Psychic
Damage Resistances Acid, Cold, Fire, Piercing, Poison, Thunder
Senses Truesight, Passive Perception 19
Languages All
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

5/day each: control weather, water breathing

Actions

Multiattack. The giant makes two greatsword attacks.

Holy Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 34 (5d10 + 9) slashing damage + 9( 3d6 ) radiant damage.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (5 d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Restore ( once per long rest ). Annam regains 90( 18d10 ) hitpoints

 

Legendary Actions

Fireball( 2 actions ). Ranged:  Target must succeed an dex 16 saving throw or take      30( 10d6 ) fire damage

Force( 3 actions ). Ranged:  Target must succeed an con 17 saving throw or take               50( 10d10 ) force damage and be proned

Holy Greatsword( 1 action ). Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 34 (5d10 + 9) slashing damage + 9( 3d6 ) radiant damage

 

Monster Tags: Angel

Habitat: Underdark

SIlya

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