Legendary Resistance(5/Day). Atlas can choose to succeed on five saving throws a day.
Siege Monster. Atlas does double damage to constructs.
Aura of Searing Awe. All creatures that start their turn within 60ft of Atlas must make a con save (DC 20) or take 12 (2d10) fire damage.
Spellcasting. Atlas is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). Atlas can cast the following spells innately:
constant: true seeing
5/day: fireball (6th level), cloudkill, sending, move earth, mass suggestion, dispel magic (6th level), wall of stone
2/day: fire storm, earthquake, incendiary cloud
1/day: meteor swarm
Multi-attack. Atlas makes three attacks with his Realm-Splitter or two with his Rock.
Realm-Splitter. Melee Weapon Attack: +19 to hit, reach 15 ft., 1 target. Hit: 39 (4d12 + 11) magical bludgeoning damage plus 14 (2d12) thunder damage
Rock. RangedWeapon Attack: +# to hit, range 60/700 ft., 1 target. Hit: 52 (6d12 + 10) magical bludgeoning damage.
Weight of the World (Recharge 6). Atlas let's out a bellow of unimaginable force like an erupting volcano. All creatures within a 250ft radius must make a Con save (DC 24) or become deafened for 1d6 rounds and take 74 (14d10) thunder damage. Half as much on a failed save.
Atlas can make up to 3 legendary actions, all regenerating at the beginning of his turn
Realm Splitter. (Costs 1 Action). Atlas makes an attack with his realm splitter.
Rock. (Costs 1 Action). Atlas makes an attack with a rock.
Spell. (Costs 2 Actions). Atlas casts one of his 5/day spells.
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