Medium Construct, Unaligned
Armor Class 17 Natural armor
Hit Points 36 (2d10 + 12)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
15 (+2)
INT
7 (-2)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws DEX +4
Damage Vulnerabilities Lightning
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 10
Languages Understands gnomish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Harvest Path- Clockwork Mantis can make a path through high grass and light vegetation, slicing a clear path with it's blade. Moving in this way takes half it's movement speed.

Actions

Blade Claw Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) slashing damage. 

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Reactions

Repair Protocol- When Clockwork Mantis reaches 0 hit points roll a DC 12 constitution save. If it fails the Clockwork Mantis falls apart. If it passes, Clockwork Mantis gains 1 hit point.

Description

A giant praying mantis made by gnomes designed to protect crops and help with harvesting. It's class are blades from scythe that have been repurposed.

Habitat: Grassland

Willford