Armor Class
17
Natural armor
Hit Points
36
(2d10 + 12)
Speed
40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
15
(+2)
INT
7
(-2)
WIS
6
(-2)
CHA
8
(-1)
Saving Throws
DEX +4
Damage Vulnerabilities
Lightning
Condition Immunities
Charmed, Frightened
Senses
Darkvision, Passive Perception 10
Languages
Understands gnomish
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Harvest Path- Clockwork Mantis can make a path through high grass and light vegetation, slicing a clear path with it's blade. Moving in this way takes half it's movement speed.
Actions
Blade Claw Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) slashing damage.
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Reactions
Repair Protocol- When Clockwork Mantis reaches 0 hit points roll a DC 12 constitution save. If it fails the Clockwork Mantis falls apart. If it passes, Clockwork Mantis gains 1 hit point.
Description
A giant praying mantis made by gnomes designed to protect crops and help with harvesting. It's class are blades from scythe that have been repurposed.