Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.
Stinger (Recharges after a Long Rest). Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage. Whether or not the attack hits, all creatures within 5 feet of the target must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. If the target was hit it makes the save with disadvantage. Dragons make the save with advantage.
Description
Burst wyverns, like their larger counterparts, have very deadly stingers. However, instead of high doses of poison, the burst wyverns use explosive stingers at the end of their long tails that regrow rapidly.
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