Huge Dragon, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 224 (18d12 + 96)
Speed 40 ft., Fly 80 ft.
STR
20 (+5)
DEX
14 (+2)
CON
23 (+6)
INT
11 (+0)
WIS
15 (+2)
CHA
22 (+6)
Saving Throws DEX +6, CON +10, CHA +10
Skills Perception +11, Persuasion +7, Stealth +5
Condition Immunities Charmed
Senses Blindsight 90 ft., Darkvision 400 ft., Passive Perception 19
Languages Common, Draconic, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Charming Breath (Recharge 5–6). The dragon exhales gas that charms foes in a 60-foot cone. Each creature in that area must make a DC 18 Charisma saving throw, or become Charmed by the dragon.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair and Lair Actions

 

 

Habitat: Underdark

SteveBoi

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