Light Squeeze. The celestial shorthair can move through a space as narrow as 1 inch wide without squeezing.
Radiant Burst. A hostile creature that touches the celestial shorthair or hits it with a melee attack while within 5 feet of it takes 2 (1d4) radiant damage.
Innate Spellcasting. The celestial shorthair's spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring only verbal components:
At will: Light
1/day: Catnap
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 2 (1d4) radiant damage
Lightstep. The celestial shorthair teleports up to 60 feet to an unoccupied space it can see that is within 5 feet of a source of bright light.
Description
The celestial shorthair is a tiny cat originating from the plane of positive energy, prior to its collapse. Once created, celestial shorthairs would nearly immediately slip through to other divine and mortal planes. Although the positive plane has long collapsed, new celestial shorthair seem to be birthed from the divine energy of other planes.
Celestial shorthair are planar wanderers, often drawn to other divine beings, such as Clerics or Aasimar. They usually don't remain in one place for very long, preferring to slip away and explore new places, but will pick a person or place that they always return to as home. Many are known to rest among the warm forges of Dwarfhome, or in the great library of The House of Knowledge. Some others may return to a specific mortal that they have bonded with. Regardless of there they rest, these social creatures seek out companionship among the many planes.
At the DM's discretion, warlocks with the Pact of the Chain feature can choose a celestial shorthair as their familiar, in addition to the forms listed in the Player's Handbook.
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