Huge Undead, Neutral Evil
Armor Class 10 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 40 ft.
STR
23 (+6)
DEX
7 (-2)
CON
23 (+6)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws WIS +2
Damage Resistances Necrotic
Damage Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands giant but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the giant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the giant drops to 1 hit point instead.

Actions

Multiattack. The giant makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 3d10 + 6 bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or become grappled. Any creatures that are grappled take 1d10 bludgeoning damage every time the giant hits with a slam attack.

Habitat: ArcticMountain

mattjl401