Armor Class
10
(natural armor)
Hit Points
150
(12d12 + 72)
Speed
40 ft.
STR
23
(+6)
DEX
7
(-2)
CON
23
(+6)
INT
3
(-4)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
WIS +2
Damage Resistances
Necrotic
Damage Immunities
Cold, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands giant but can't speak
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the giant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the giant drops to 1 hit point instead.
Actions
Multiattack. The giant makes two slam attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 3d10 + 6 bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or become grappled. Any creatures that are grappled take 1d10 bludgeoning damage every time the giant hits with a slam attack.