Death. When the Clockwork Guardian dies, panels on its body open up and release a cloud of boiling steam. All creatures in a 5-foot radius around the Guardian must make a Dexterity saving throw. On a failed save, a creature takes 2d6 fire damage, taking half as much damage on a successful one.
Multiattack. The clockwork guardian makes two clock bolt shots or two fist attacks.
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) bludgeoning damage.
Clock Bolt Shot. Ranged Weapon Attack: +3 to hit, range 80/200 ft., 1 target. Hit: 5 (1d6 +2) piercing damage.
Reaction Name. Enter the description for your action.
Description
Clockwork Guardians are large, mechanical humanoid that can be created by artificers to act as guards. They are made up of steel and iron gears and can shoot razor-sharp clock hands from panels inside their wrists.
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