Fire Absorption: Whenever the demon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Magic Weapons. The demon's weapon attacks are magical.
Death Burst. When the demon dies, it explodes in a burst of fire. Each creature within 20 feet of it must make a DC 15 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 slashing damage, plus an additional 2d6 fire damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage, plus an additional 2d6 fire damage.