Medium Fiend, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 98 (13d8 + 39)
Speed 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws CHA +4
Skills Intimidation +4
Damage Resistances Lightning
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Giant, Ignan
Challenge 2 (450 XP)
Proficiency Bonus +2

Fire Absorption: Whenever the demon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Magic Weapons. The demon's weapon attacks are magical.

Death Burst. When the demon dies, it explodes in a burst of fire. Each creature within 20 feet of it must make a DC 15 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 slashing damage, plus an additional 2d6 fire damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage, plus an additional 2d6 fire damage. 

Environment: DesertMountainUnderdark

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