Medium Construct, Lawful Neutral
Armor Class 18 (natural armor, external plating)
Hit Points 45 (6d8 + 6)
Speed 30 ft., Fly 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2
Senses Truesight 120 ft., Passive Perception 12
Languages Modron
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Axiomatic Mind. The quadrone can’t be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Take Down the Weak: If the Augemented Quadrone Sentry hits a target with a Laser attack that is at less than 5hp, that target must make a DC 12 CON Save. A failed save results in that target being immediately killed.   

Actions

Multiattack. The quadrone makes two fist attacks or four longranged laser attacks.

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Longranged Laser: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) force damage.

Sniper Laser: (recharge 5-6)  Ranged Weapon Attack: +4 to hit, range 120/480 ft, one target. Hit: 16 (2d12 + 4) force damage.

Monster Tags: Modron

MurderHobb68

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