Large Swarm of Large humanoids, Any Alignment
Armor Class 14 (studded leather)
Hit Points 72 (11d10 + 16)
Speed 70 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +2, WIS +2
Skills Animal Handling +3, Perception +3
Condition Immunities Charmed, Grappled
Senses Passive Perception 12
Languages Common Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Scout: A cavalry scout has advantage on Wisdom (Perception) checks that rely on sight.

Unit Cohesion. When the cavalry scout unit reaches 50% casualties and after taking damage on subsequent turns, it must make a DC 10 WIS Save to remain fighting. If failed, the unit disperses and is removed from play.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (4d6 + 1) slashing damage.

Shortsbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 13 (4d6 + 1) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2020 6:14:12 PM
27
1
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3/10/2020 6:39:56 PM
9
1
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7/16/2020 1:56:12 AM
48
1
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Coming Soon
9/27/2020 1:51:07 PM
41
0
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Coming Soon

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Gimli60

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