Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The cerberus makes three bite attacks when it takes the attacl action. If two or more of the bites hit the creature is grappled.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 7) piercing damage plus 12 (3d6) fire damage.
Rend. The hound uses it's action to savage a target it has successfully grappled. +11 to hit, one target. Hit: 37 (5d8+7) slashing damage plus 16 (4d6) fire damage.
Fire Breath (Recharge 5–6). The hound exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 48 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Description
These ancient guardians are widely considered by scholars to be the first hell hounds. Larger, fiercer, and far more powerful, the flaming abominations guard planar gateways that connect to Hades, and will tear apart anything that comes through, regardless of whether or not they belong.
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