Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 95 (9d10 + 45)
Speed 30 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Underwater Fighting. Whilst fighting underwater the golems do not suffer from disadvantage. 

Actions

Multiattack. The golem makes three slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage. On a natural 20 the target of the attack is knocked prone. 

Description

Large Aquatic Golems able to stand and fight underwater. 

Habitat: Underwater

Prunk44

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