Armor Class
16
(natural armor)
Hit Points
95
(9d10 + 45)
Speed
30 ft.
STR
23
(+6)
DEX
10
(+0)
CON
21
(+5)
INT
4
(-3)
WIS
12
(+1)
CHA
8
(-1)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Underwater Fighting. Whilst fighting underwater the golems do not suffer from disadvantage.
Actions
Multiattack. The golem makes three slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage. On a natural 20 the target of the attack is knocked prone.
Description
Large Aquatic Golems able to stand and fight underwater.
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