Enduring. The bokoblin has advantage on saving throws made to resist exhaustion, and can thrive on one-quarter of the food and water needed for a creature of its size.
Reckless. At the start of its turn, the bokoblin can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Dragonbone Boko Bat. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4)
Slingshot. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Description
Hunched over humanoids with ugly faces and dull minds, bokoblins are considered by others to be lowest of the low. Just like all moblins, they are inherently cruel, seeking to harm all that doesn't aid them for the mere fun of doing so. They lack strength or skill in practically any area, and barely eek out an existence by living off the scraps of others — or what they've managed to beat out of those too weak to fight them. They seem to treasure the bones of creatures they've killed, using them as status symbols to prove their superiority over other bokoblins.
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