Armor Class
13
Natural Armor
Hit Points
15
(2d8 + 6)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
11
(+0)
CHA
10
(+0)
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision 60 Ft., Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Aggressive. As a bonus action, the Awoken Defender can move up to its speed toward a hostile creature that it can see.
Aversion of Necrotic. If the Awoken Defender takes necrotic damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Magic Weapons. The Awoken Defender's weapon attacks are magical.
Actions
Crystal Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) bludgeoning damage and (1d4) force damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, reach 80/320 ft., one target. Hit: (1d8 + 1) piercing damage.
Comments